package com.harlov.robanuka.weapons;

import com.harlov.robanuka.support.gameobjects;
import com.harlov.robanuka.support.gameobject.Type;

public class laser extends weapon{
	
	
	
	
	public laser (final gameobjects sWorld)
	{
		mWorld = sWorld;
	}
	
	@Override
	public void shot()
	{
		mWorld.add(Type.laser_shot,200, 200);
	}
	
	public void setAng(int ange)
	{
		this.ang = ange;
		
		
	}
	
	
	
}
